Fallout New Vegas Guide - Skill Requirements
Skill points you see in the morning are reduced in the afternoon and even more at night, but this should only be a problem in Vault 34 where the constant radiation keeps you from Waiting for 6 a.m. GoodSprings: Repair 25, Science 25, Lock 25 (school safe), Lock 50 (safe), Explosive 25
Lonesome Road: Lockpick 75 (optional), Science 35 to get XP from ED-E. Primm: Lockpick 75, Repair 30 + Magazine, Speech 40, Science 50. Elevator: Repair 35 but no XP. Jean’s Sky Diving: hard lock but a key is provided. Sloan: Medical 30 for Snuffles, Repair 35 for generator Nipton: Repair 35 (not worth it), Lock 75 (but a key is provided) Novac: Speech 40 for Boone (or 38 with jumpsuit or 35 with buisnessware) Ranger Station Charlie: Repair 45 (not worth a mag nor raising Repair above 30.) Repconn: Speech 50, Science 55 Boulder: Speech 45 Vault 3: 75 Lockpick Vault 34: 100 Lockpick : 20 mag + 80 Lockpick, but probably at night, so need more than 80 without EB+FE. Building with Sniper rifle, ENE of Med Center: 75 Lockpick, optional: mines and trip wire. Winn’s Hideout: Speech 55 (optional) McCarran: Speech 60 or Med.40 (Betsy). Speech 40 for Hildren. Freeside: Programming 75 (for FISTO), Speech 60 (The King), Lockpick 75 (Graf) Strip: Medical 55 (photo mission) Vault 22: (Optional) Repair 50 for elevator. Lockpick 75 for elevator to 5th level. |